Animations should now be more fluid from taoaxue's blog


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By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Path of Exile's melee overhaul is finally here




Path of Exile's Legion update is here, and it has some of the longest patch notes I've ever seen. The two most important changes are, firstly, that it adds a new Legion Challenge League in which you'll visit battlefields frozen in time, smash enemies to wake them up and collect a mountain of loot. Secondly, and perhaps more importantly, it includes the action-RPG's long-awaited melee overhaul, which should make whacking enemies in the face a lot more satisfying.


When you attack, you can now hit multiple targets by default—previously, the game would automatically choose a single target for you. You can now interrupt skill animations with movement or a movement skills, too. As long as you haven't dealt any damage with the skill you can instantly launch straight into a different one.


Your accuracy is no longer capped at 95%, which means enemies will be unable to avoid certain attacks. Enemies with shields can block attacks, but they'll just prevent a portion of the incoming damage, rather than all of it.


Animations should now be more fluid: a dual-wielder will "alternate attacks in a way that feels much more natural", making your off-hand weapon choice more important POE currency for sale .



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By taoaxue
Added Jan 28

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